Emergent Markets

Technology

Engineering for reproducible economies at population scale.

Simulating an economy is a distributed systems problem as much as an AI problem. Our stack is designed for determinism, cost control and statistical rigour.

STACKLayers

From compute to evaluation.

Stack topology

EVALUATION FRAMEWORKECONOMIC ENVIRONMENTSAGENT POLICIES · LLM / RLAGENT MEMORYDISTRIBUTED RUNTIMEGPU & CPU COMPUTE
01

LLMs

Language-model policies drive negotiation, reasoning and communication. Deterministic prompt-and-seed control makes runs reproducible; provider-agnostic adapters keep environments portable.

02

Reinforcement Learning

Multi-agent RL for adaptive strategies under non-stationary opponents, with population-based training and self-play curricula.

03

Game Theory

Mechanism design, equilibrium computation and incentive analysis define the rules agents operate under and how we interpret their behavior.

04

Distributed Systems

Sharded event-driven execution with deterministic replay, checkpointing and fault tolerance across heterogeneous compute pools.

05

GPU Compute

Batched inference scheduling and KV-cache reuse keep per-agent cost low enough to make population-scale runs economically viable.

06

Agent Memory

Episodic, semantic and transactional memory stores with retrieval budgets, decay and auditability of what an agent knew at decision time.

07

Evaluation Framework

Statistical testing across seeds and sweeps, emergence metrics, ablation tooling and regression tracking for environment changes.

Inference & settlement pipeline

AGENTSOFFERSCLEARINGSETTLEMENT

Mechanism design surface

3, 30, 55, 01, 1COOPDEFECTCOOPDEFECT

Technical documentation available under NDA.

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